User interface design of Be-Health application for children's learning with a gamification approach
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- DOI: https://doi.org/10.15562/bmj.v11i1.3111  |
- Published: 2022-04-19
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Search for the other articles from the author in:
Google Scholar | PubMed | BMJ Journal
Search for the other articles from the author in:
Google Scholar | PubMed | BMJ Journal
Search for the other articles from the author in:
Google Scholar | PubMed | BMJ Journal
Introduction: Indonesia has the fourth-largest child population globally, estimated at 80 million children by the Central Statistics Agency (BPS). The application of Clean and Healthy Living Behavior (PHBS) in early childhood can reduce the number of early childhood health complaints in Indonesia. In addition, the role of positive parenting is also needed to keep the child's environment clean and healthy. This study aimed to determine the attractiveness, clarity, efficiency, accuracy, and novelty of the Be-Health application as a target for parents to help implement PHPBS for early childhood.
Methods: The data was taken from the Statistics Agency in 2018. The Be-Health application's implementation stage used the application development method Extreme Programming (XP). XP was chosen because it is a simple, effective, and efficient application development method. There are five stages in developing the Be-Health application, including five stages, including planning, design, coding, testing, software increment.
Results: Be-Health app is an Android-based application that provides a means to help parents apply PHBS to early childhood. Children can play and learn using the Be-Health application that applies the concept of gamification. It allows children to play and learn to complete learning missions about the application of PHBS through the Be-Health application.
Conclusion: Based on the results of the prototype design of The Be-Health application using the User Experience Questionnaire (UEQ), it can be concluded that the Be-Health application prototype has above average value for the attributes of attractiveness, clarity, efficiency, stimulation and novelty.